IGUI_EN = {

	IGUI_SWS_Item = "Item",
	IGUI_SWS_Stock = "Stock",
	IGUI_SWS_Price = "Price",
	IGUI_SWS_Money = "Money",
	IGUI_SWS_OutOfStock = "Item is out of stock",
	IGUI_SWS_NotEnoughStock = "Not enough stock available",
	IGUI_SWS_InsufficientFunds = "You have insufficient funds",
	IGUI_SWS_NotEnoughMoney = "Sorry you don't have enough money",
	IGUI_SWS_LetsSeeHere = "Let's see here... you've got ",
	IGUI_SWS_GlassShard = "glass shard",
	IGUI_SWS_GlassShards = "glass shards",
	IGUI_SWS_Bullet = "bullet",
	IGUI_SWS_Bullets = "bullets",
	IGUI_SWS_LodgedInYou = " lodged in you, ",
	IGUI_SWS_EmbeddedInYou = " embedded in you, ",
	IGUI_SWS_DeepWound = "deep wound",
	IGUI_SWS_DeepWounds = "deep wounds",
	IGUI_SWS_InfectedWound = "infected wound",
	IGUI_SWS_InfectedWounds = "infected wounds",
	IGUI_SWS_FracturedBone = "fractured bone",
	IGUI_SWS_FracturedBones = "fractured bones",
	IGUI_SWS_SomeMinorInjuries = "some minor injuries.",
	IGUI_SWS_ItLooksPrettyBad = "it looks pretty bad.",
	IGUI_SWS_TreatmentRequires = "Treatment will require",
	IGUI_SWS_ABandage = "a bandage",
	IGUI_SWS_Bandages = "bandages",
	IGUI_SWS_ASplint = "a splint",
	IGUI_SWS_Splints = "splints",
	IGUI_SWS_And = " and ",
	IGUI_SWS_SomeStitches = "some stitches",
	IGUI_SWS_SomeAntibiotics = "some antibiotics",
	IGUI_SWS_TreatmentWillCost = "Treatment will cost ",
	IGUI_SWS_WhichWillCost = ", which will cost ",
	IGUI_SWS_RewardDialog1 = "Nice job buddy. Here's your reward!",
	IGUI_SWS_RewardDialog2 = "You did well. This is for you.",
	IGUI_SWS_RewardDialog3 = "Impressive work. You earned this.",
	IGUI_SWS_RewardDialog4 = "A job well done. Enjoy your reward.",
	IGUI_SWS_LeaveDialog1 = "Stay safe out there.",
	IGUI_SWS_LeaveDialog2 = "Until next time.",
	IGUI_SWS_LeaveDialog3 = "See you around.",
	IGUI_SWS_LeaveDialog4 = "Be careful out there.",
	IGUI_SWS_LeaveDialog5 = "See you later.",
	IGUI_SWS_LeaveDialog6 = "Take care friend.",
	IGUI_SWS_GreetDialog1 = "Nice to see a friendly face around here. What's up?",
	IGUI_SWS_GreetDialog2 = "Good to see you again buddy. What can I do for you today?",
	IGUI_SWS_GreetDialog3 = "Hi there, what can I do for you today my friend?",
	IGUI_SWS_GreetDialog4 = "Hey, good to see you're still alive. What is it you need?",
	IGUI_SWS_GreetDialog5 = "You're back again I see. How may I help you today?",
	IGUI_SWS_GreetDialog6 = "It's a pleasure to see you again. What can I do for you?",
	IGUI_SWS_GreetDialog7 = "Glad to see you're still alive. How can I help you?",
	IGUI_SWS_GreetDialog8 = "Hello again. Is there something you need?",
	IGUI_SWS_MeetDialog1 = "Glad to see you made it friend. I'm the leader of this group.",
	IGUI_SWS_MeetDialog2 = "Hi, I'm the leader around here. Good to see you made it in one piece.",
	IGUI_SWS_MeetDialog3 = "Greetings, I'm the group trader. How can I help you?",
	IGUI_SWS_MeetDialog4 = "Hello, I don't believe we've met. I'm the local trader.",
	IGUI_SWS_MeetDialog5 = "Hi, I'm the group doctor. Nice to meet you.",
	IGUI_SWS_MeetDialog6 = "Hi, I'm the local doctor. Pleasure to meet you.",
	IGUI_SWS_MeetDialog7 = "Hello there friend, I'm the Sheriff around these parts.",
	IGUI_SWS_MeetDialog8 = "Howdy, I'm the Sheriff of this group. How can I assist you?",
	IGUI_SWS_HelloThere = "Hello there.",
	IGUI_SWS_HiFriend = "Hi friend.",
	IGUI_SWS_GangCoords = "Gang Coordinates",
	IGUI_SWS_GangLeader = "Gang Leader",
	IGUI_SWS_GangMember = "Gang Member",
	IGUI_SWS_Gang = "Gang",
	IGUI_SWS_Raider = "Raider",
	IGUI_SWS_Outlaw = "Outlaw",
	IGUI_SWS_Bandit = "Bandit",
	IGUI_SWS_Thug = "Thug",
	IGUI_SWS_Gangster = "Gangster",
	IGUI_SWS_Leader = "Leader",
	IGUI_SWS_Companion = "Companion",
	IGUI_SWS_Dustman = "Dustman",
	IGUI_SWS_Guard = "Guard",
	IGUI_SWS_Sheriff = "Sheriff",
	IGUI_SWS_Junkman = "Junkman",
	IGUI_SWS_Farmer = "Farmer",
	IGUI_SWS_Timberjack = "Timberjack",
	IGUI_SWS_Hauler = "Hauler",
	IGUI_SWS_Worker = "Worker",
	IGUI_SWS_Partner = "Partner",
	IGUI_SWS_Doctor = "Doctor",
	IGUI_SWS_Trader = "Trader",
	IGUI_SWS_Chef = "Chef",
	IGUI_SWS_Survivor = "Survivor",
	IGUI_SWS_Survivalist = "Survivalist",
	IGUI_SWS_SurvivalistGroup = "Survivalist Group",
	IGUI_SWS_SurvivalistLeader = "Survivalist Leader",
	IGUI_SWS_TrainStationKey = "Train Station Key",
	IGUI_SWS_PayRansomPart1 = "That's very generous of you. We don't have much to offer but take this ",
	IGUI_SWS_PayRansomPart2 = " as our token of gratitude.",
	IGUI_SWS_PayRansomFail = "You don't have enough money to cover the ransom. Come back to me if you manage to find the full amount.",
	IGUI_SWS_DontHaveItem = "You don't seem to have what I requested.",
	IGUI_SWS_ReturnTo = "Return to ",
	IGUI_SWS_Rattlesnakes = "Rattlesnakes",
	IGUI_SWS_RattlesnakesLeader = "Rattlesnakes Leader",
	IGUI_SWS_RattlesnakesThug = "Rattlesnakes Thug",
	IGUI_SWS_NoProbSeeYou = "No problem, I know my way back to base from here. I'll see you around.",
	IGUI_SWS_ThanksBoss = "Thanks boss, hopefully my survival skills will prove useful to you.",
	IGUI_SWS_HostageDialog = "Thanks for risking your life to save my ass, you must know what you're doing out here. I wouldn't mind joining your team if you need a skilled survivalist.",
	IGUI_SWS_FollowMe = "Follow Me",
	IGUI_SWS_Recruit = "Recruit",
	IGUI_SWS_Leave = "Leave",
	IGUI_SWS_DiscussRansom = "Discuss Ransom",
	IGUI_SWS_DiscussRansomDialog = "The kidnappers are demanding a ransom payment but we have little to spare. If you can afford to pay it then you could avoid a confrontation with the Rattlesnakes and we would be very grateful.",
	IGUI_SWS_SurvLeaderDialog1 = " informed us you were headed over here, thanks for coming. A bunch of thugs calling themselves the Rattlesnakes came through here and raided us. We tried to put up a fight but they took one of our people hostage. They are holding ",
	IGUI_SWS_SurvLeaderDialog2 = " at a train station not far from here and they are demanding a ransom payment. I'll mark the coordinates on your map if you're feeling brave or we can discuss the ransom payment.",
	IGUI_SWS_RescueOrPay = "Find the train station marked on your map and rescue the survivalist or give the ransom money to the ",
	IGUI_SWS_TrainStation = "Train Station",
	IGUI_SWS_DontHaveWork = "I don't have any work for you right now.",
	IGUI_SWS_FinishYourTask = "Come back when you finish your current task and I might have more work for you.",
	IGUI_SWS_Pay = "Pay",
	IGUI_SWS_Goodbye = "Goodbye",
	IGUI_SWS_OK = "OK",
	IGUI_SWS_Yes = "Yes",
	IGUI_SWS_No = "No",
	IGUI_SWS_Continue = "Continue",
	IGUI_SWS_Thanks = "Thanks",
	IGUI_SWS_Accept = "Accept",
	IGUI_SWS_Back = "Back",
	IGUI_SWS_Buy = "Buy",
	IGUI_SWS_Select = "Select",
	IGUI_SWS_Next = "Next",
	IGUI_SWS_TheHandyman = "The Handyman",
	IGUI_SWS_GroupBase = "Group Base",
	IGUI_SWS_BuildA = "Build a ",
	IGUI_SWS_NearGroupBase = " near the group base and then report back to ",
	IGUI_SWS_JobReqWoodExp = "This job will require some wood working experience. ",
	IGUI_SWS_NearOurBase = "near our base",
	IGUI_SWS_RewardColon = "Reward: ",
	IGUI_SWS_TimesSymbol = " x ",
	IGUI_SWS_SavingTheSurvivalist = "Saving The Survivalist",
	IGUI_SWS_SpeakToThe = "Speak to the ",
	IGUI_SWS_AtCoordsOnMap = " at the coordinates marked on your map.",
	IGUI_SWS_GotRadioReport = "We got a radio report from a survivalist group about a kidnapping. Go speak to their leader at the coordinates provided.",
	IGUI_SWS_TechScavenger = "Tech Scavenger",
	IGUI_SWS_Find = "Find ",
	IGUI_SWS_FindA = "Find a ",
	IGUI_SWS_AndBringThemTo = " and bring them to ",
	IGUI_SWS_AndBringItTo = " and bring it to ",
	IGUI_SWS_NeedPartsToRepair = "I need components to repair some electrical equipment. ",
	IGUI_SWS_Bring = "Bring ",
	IGUI_SWS_ToMe = " to me.",
	IGUI_SWS_GoodLuckOutThere = "Good luck out there.",
	IGUI_SWS_GroupCoords = "Group Coordinates",
	IGUI_SWS_GroupTrader = "Group Trader",
	IGUI_SWS_TraderMissing = "The trader seems to be missing. Deliver the package to the group ",
	IGUI_SWS_Instead = " instead.",
	IGUI_SWS_DontHaveItem = "You don't seem to have what I requested.",
	IGUI_SWS_DontHavePackage = "You don't seem to have the package.",
	IGUI_SWS_GroupMissing = "All the group members seem to be missing. Return the package to ",
	IGUI_SWS_ThanksForPackage = "Great you have my package! Thanks a lot.",
	IGUI_SWS_GoingPostal = "Going Postal",
	IGUI_SWS_DeliverToCoords = "Deliver the package to the group trader at the coordinates marked on your map then report back to ",
	IGUI_SWS_NeedCourier = "I'm looking for a courier to deliver a package. Take it to the trader at the coordinates provided then report back to me.",
	IGUI_SWS_HeresMyStock = "Here's a list of the items I currently have in stock:",
	IGUI_SWS_TraderShopDialog = "I sell a wide range of goods and I get new stock every couple of days. What type of item are you looking for?",
	IGUI_SWS_NothingForSale = "I don't have anything for sale right now. Check back later.",
	IGUI_SWS_DontHaveWork = "I don't have any work for you right now. Check back later.",
	IGUI_SWS_TheSupplyRun = "The Supply Run",
	IGUI_SWS_UpForSupplyRun = "Are you up for a little supply run? ",
	IGUI_SWS_Me = "me.",
	IGUI_SWS_HoldStillForMe = "Ok try to hold still for me",
	IGUI_SWS_SorryCantHelp = "Sorry I can't help you.",
	IGUI_SWS_NoMedicalProb = "You don't seem to have any medical conditions I can treat. If you need painkillers I usually have some in stock.",
	IGUI_SWS_StockForTheDoc = "Stock for the Doc",
	IGUI_SWS_LookingForMeds = "I'm on the lookout for some medical supplies. ",
	IGUI_SWS_LockedAndLoaded = "Locked and Loaded",
	IGUI_SWS_NeedAmmoForGun = "I need some ammo for a gun I found. ",
	IGUI_SWS_WastelandJustice = "Wasteland Justice",
	IGUI_SWS_KillGangLeader = "Kill the gang leader at the coordinates provided and then report back to ",
	IGUI_SWS_GotWordOfGang = "I got word of an outlaw gang running amok. ",
	IGUI_SWS_ZombieSlayer = "Zombie Slayer",
	IGUI_SWS_Kill = "Kill ",
	IGUI_SWS_ZombiesAndReport = " zombies and then report back to ",
	IGUI_SWS_WhatYouMadeOf = "Let's see what you're made of kid. ",
	IGUI_SWS_LeaderShopDialog = "If you need medical supplies talk to our Doctor. If you're looking for guns or ammo talk to our Sheriff. For anything else speak to our trader.",
	IGUI_SWS_Work = "Work",
	IGUI_SWS_Trade = "Trade",
	IGUI_SWS_Healing = "Healing",
	IGUI_SWS_Services = "Services",
	IGUI_SWS_DoctorServDialog = "If you're sick or injured I can patch you up. I also have some medical supplies available for purchase, check for new stock every few days.",
	IGUI_SWS_GotGunsAndAmmo = "I've got a selection of guns and ammo for sale. What are you after?",
	IGUI_SWS_Guns = "Guns",
	IGUI_SWS_Ammo = "Ammo",
	IGUI_SWS_GroupIsNearby = "The group of survivors is nearby. Check your map to see their current location.",
	IGUI_SWS_GroupResponse1 = "Coordinates incoming. We're located close to latitude ",
	IGUI_SWS_GroupResponse2 = "We read you. Our group is stationed around latitude ",
	IGUI_SWS_GroupResponse3 = "You sound civil enough. You can find us near latitude ",
	IGUI_SWS_CommaLongitude = ", longitude ",
	IGUI_SWS_TheLastSurvivors = "The Last Survivors",
	IGUI_SWS_FindGroupOnMap = "Find the group marked on your map and speak to the leader.",
	IGUI_SWS_PlayerResponse1a = "This is ",
	IGUI_SWS_PlayerResponse1b = ", I hear you. Stay there I'm coming.",
	IGUI_SWS_PlayerResponse2a = "Copy that. The name is ",
	IGUI_SWS_PlayerResponse2b = ". I'm heading your way now.",
	IGUI_SWS_PlayerResponse3a = "Hi, my name is ",
	IGUI_SWS_PlayerResponse3b = ". I'm on my way don't go too far.",
	IGUI_SWS_SurvivorThanks1 = "Thanks, I wont let you down boss!",
	IGUI_SWS_SurvivorThanks2 = "Let me know if you need any jobs done.",
	IGUI_SWS_SurvivorThanks3 = "Glad to be a part of the team.",
	IGUI_SWS_SurvivorReject1 = "Guess I'll see you around then.",
	IGUI_SWS_SurvivorReject2 = "Well that was a waste of my time.",
	IGUI_SWS_SurvivorReject3 = "Please, I have no where else to go!",
	IGUI_SWS_SurvivorGreet1 = "Hey, I managed to find you!",
	IGUI_SWS_SurvivorGreet2 = "Howdy, I heard your radio message.",
	IGUI_SWS_SurvivorGreet3 = "Hello, I've been looking for you.",
	IGUI_SWS_SurvivorComing = "A survivor is on their way to your current position.",
	IGUI_SWS_CanIJoinGroup = "Can I join your group? ",
	IGUI_SWS_PlayerReply1 = "I can hear you. Meet me at latitude ",
	IGUI_SWS_PlayerReply2 = "Yes I read you. You can find me at latitude ",
	IGUI_SWS_PlayerReply3 = "You're going to make it, just head to latitude ",
	IGUI_SWS_PlayerCallout1 = "Is anyone out there? I'm currently located at latitude ",
	IGUI_SWS_PlayerCallout2 = "Any survivors in need of shelter can find me at latitude ",
	IGUI_SWS_PlayerCallout3 = "If anyone can hear this I'm seeking help near latitude ",
	IGUI_SWS_GroupCallout1 = "Are there any groups out there willing to exchange goods and services?",
	IGUI_SWS_GroupCallout2 = "If there is any form of civilization out there, please respond, over.",
	IGUI_SWS_GroupCallout3 = "Hello, are there any surviving settlements out there who can hear me?",
	IGUI_SWS_AnyoneInside = "Hello, is anyone inside?",
	IGUI_SWS_MB_Remove100 = "Remove $100 from money band",
	IGUI_SWS_MB_Remove10 = "Remove $10 from money band",
	IGUI_SWS_MB_RemoveAll = "Remove all money from band",
	IGUI_SWS_MB_Add1000 = "Put $1000 into money band",
	IGUI_SWS_MB_Add100 = "Put $100 into money band",
	IGUI_SWS_MB_AddAll = "Put into money band",
	IGUI_SWS_ContactGroups = "Attempt to contact survivor groups",
	IGUI_SWS_ContactNearby = "Attempt to contact nearby survivors",
	IGUI_SWS_RespondNearby = "Respond to nearby survivor",
	IGUI_SWS_KnockOnDoor = "Knock on door",
	IGUI_SWS_RadioUpdate1 = "I just took out a zombie. It never gets easier.",
	IGUI_SWS_RadioUpdate2 = "Killed another Z. That's one less thing to worry about.",
	IGUI_SWS_RadioUpdate3 = "I've got a zombie on me. I should be able to handle it.",
	IGUI_SWS_RadioUpdate4 = "I see a zombie... oh crap it's trying to attack me!",
	IGUI_SWS_RadioUpdate5 = "Oh shit a few zombies are coming my way, this is bad.",
	IGUI_SWS_RadioUpdate6 = "Damn those are some ugly zombies. Stay away from me!",
	IGUI_SWS_RadioUpdate7 = "Somebody help! There's a horde of zombies on my ass!",
	IGUI_SWS_RadioUpdate8 = "I'm being surrounded by zombies, this could be the end!",
	IGUI_SWS_RadioUpdate9 = "Why do we always have bad weather when I need to go outside?",
	IGUI_SWS_RadioUpdate10 = "I'm getting soaked out here. Your base better have a shower!",
	IGUI_SWS_RadioUpdate11 = "This is bad, it's so foggy out here I can barely see a thing.",
	IGUI_SWS_RadioUpdate12 = "I'm having a hard time navigating through this thick fog.",
	IGUI_SWS_RadioUpdate13 = "I hope I don't get lost, this fog is making it hard to see.",
	IGUI_SWS_RadioUpdate14 = "I don't like the look of this fog, it's giving me the creeps.",
	IGUI_SWS_RadioUpdate15 = "What a wonderful day for a stroll through a zombie wasteland.",
	IGUI_SWS_RadioUpdate16 = "What a wonderful night for a stroll through a zombie wasteland.",
	IGUI_SWS_RadioProgress1 = "I ran into some trouble, I might not make it to you.",
	IGUI_SWS_RadioProgress2 = "Hold tight, I got side tracked but I'm still on my way.",
	IGUI_SWS_RadioProgress3 = "I should be close to you. Can you see me from where you are?",
	IGUI_SWS_RadioProgress4 = "I'm getting close to the coordinates you specified, over.",
	IGUI_SWS_RadioProgress5 = "Damn it I can't find you. I'll have to seek shelter soon.",
	IGUI_SWS_RadioProgress6 = "Those directions you gave me suck. I think I might be lost.",
	IGUI_SWS_RadioProgress7 = "I should be near the place you said to meet, where are you?",
	IGUI_SWS_RadioProgress8 = "I'm near the location you gave me. Are you still around here?",
	IGUI_SWS_RadioChatter1 = "Did you idiots find anyone? I saw signs of people around here.",
	IGUI_SWS_RadioChatter2 = "Get him boys! Haha... I love living in the land of no laws!",
	IGUI_SWS_RadioChatter3 = "I want them alive got it! I was planning to have some fun with her!",
	IGUI_SWS_RadioChatter4 = "I'm under attack! Shit I can't see where the bastard is!",
	IGUI_SWS_RadioChatter5 = "Heads up survivors, I just spotted a raider in the area!",
	IGUI_SWS_RadioChatter6 = "Wooh! Just shot a Z right between the eyes!",
	IGUI_SWS_RadioChatter7 = "Oh yeah! Saw you take out that zombie like a pro.",
	IGUI_SWS_RadioChatter8 = "Did you find anything inside there? I'm so hungry.",
	IGUI_SWS_RadioChatter9 = "What's taking you guys so long? Do you need help?",
	IGUI_SWS_RadioChatter10 = "That sounded like gun shots near camp. Go check it out.",
	IGUI_SWS_RadioChatter11 = "Just spotted a roaming pack of walkers by the park.",
	IGUI_SWS_RadioChatter12 = "Oh god I think it got me, there's blood... son of a...",
	IGUI_SWS_RadioChatter13 = "Just another day alone in the zombie apocalypse...",
	IGUI_SWS_RadioChatter14 = "This is <bzzt> any survivors <fzzt> don't go ...",
	IGUI_SWS_RadioChatter15 = "Can see <hzzt> remaining <wzzt> on the horizon ...",
	IGUI_SWS_SurvivorLost = "The survivor was unable to find you!",
	IGUI_SWS_DiedTrying = " died trying to find you!",
	IGUI_SWS_LockedOutMsg = " is locked outside, go greet them.",
	IGUI_SWS_LockedOut1 = "Hey I'm locked outside, can you come let me in?",
	IGUI_SWS_LockedOut2 = "Hello, are you inside there? The door is locked.",
	IGUI_SWS_GoMeetMsg1 = " is waiting for you nearby, go meet them.",
	IGUI_SWS_GoMeetMsg2 = " is waiting at the designated location, go meet them.",
	IGUI_SWS_GotNewCoords = "You got updated coordinates from the group of survivors. Check your map to see their current location.",
	IGUI_SWS_GroupVanished = "The group vanished without a trace. Maybe it was zombies or raiders?",
	IGUI_SWS_SurvivorCall1 = "Man it's so lonely out here. Can anyone hear me?",
	IGUI_SWS_SurvivorCall2 = "Is anyone out there? Please, I wont last much longer.",
	IGUI_SWS_HaveOwnGroup = "You already have your own group",
	IGUI_SWS_AlreadyInGroup = "Sorry I'm already in a group",
	IGUI_SWS_MyCoordsAre = "My current coordinates are ",
	IGUI_SWS_GoalKill = "Goal: kill ",
	IGUI_SWS_GoalFind = "Goal: find ",
	IGUI_SWS_GoalBuild = "Goal: build ",
	IGUI_SWS_GoalGoTo = "Goal: go to the assigned building area",
	IGUI_SWS_More = " more ",
	IGUI_SWS_NoActiveQuests = "NO ACTIVE QUESTS",
	IGUI_SWS_NoCompQuests = "NO COMPLETED QUESTS",
	IGUI_SWS_NoFailedQuests = "NO FAILED QUESTS",
	IGUI_SWS_NoMsgHistory = "NO MESSAGE HISTORY",
	IGUI_SWS_QuestInfoMsg = "Press 'i' for more quest details",
	IGUI_SWS_NoQuestInfo = "No quest details provided.",
	IGUI_SWS_CompletedGoal = "Completed goal: ",
	IGUI_SWS_StartQuestMsg = "You started the quest: ",
	IGUI_SWS_CompQuestMsg = "You completed the quest: ",
	IGUI_SWS_FailQuestMsg = "You failed the quest: ",
	IGUI_SWS_QuestGiverAgro = "The quest giver has become hostile towards you!",
	IGUI_SWS_QuestGiverDead = "The person who assigned you the quest has died!",
	IGUI_SWS_HasDied = " has died!",
	IGUI_SWS_QuestInfo = "Quest Info",
	IGUI_SWS_Active = "Active",
	IGUI_SWS_Completed = "Completed",
	IGUI_SWS_Failed = "Failed",
	IGUI_SWS_Misc = "Misc",
	IGUI_SWS_HideGroupMembers = "Hide Group Members",
	IGUI_SWS_ShowGroupMembers = "Show Group Members",
	IGUI_SWS_UnknownTarget = "Unknown Target",
	IGUI_SWS_Composter = "composter",
	IGUI_SWS_WoodenCrate = "wooden crate",
	IGUI_SWS_Zombie = "zombie",
	IGUI_SWS_Zombies = "zombies",
	IGUI_SWS_Eat = "Eat",
	IGUI_SWS_Drink = "Drink",
	IGUI_SWS_Disinfect = "Disinfect",
	IGUI_SWS_Bandage = "Bandage",
	IGUI_SWS_ApplyBandage = "Apply Bandage",
	IGUI_SWS_RemoveBandage = "Remove Bandage",
	IGUI_SWS_WhiteLightBulb = "white light bulb",
	IGUI_SWS_WhiteLightBulbP = "white light bulbs",
	IGUI_SWS_ScrapElectronics = "scrap electronics",
	IGUI_SWS_ScrapElectronicsP = "scrap electronics",
	IGUI_SWS_ElectricWire = "electric wire",
	IGUI_SWS_ElectricWireP = "electric wires",
	IGUI_SWS_Amplifier = "amplifier",
	IGUI_SWS_AmplifierP = "amplifiers",
	IGUI_SWS_RadioReceiver = "radio receiver",
	IGUI_SWS_RadioReceiverP = "radio receivers",
	IGUI_SWS_RadioTransmitter = "radio transmitter",
	IGUI_SWS_RadioTransmitterP = "radio transmitters",
	IGUI_SWS_BottleOfPerfume = "bottle of perfume",
	IGUI_SWS_BottleOfPerfumeP = "bottles of perfume",
	IGUI_SWS_BottleOfCologne = "bottle of cologne",
	IGUI_SWS_BottleOfCologneP = "bottles of cologne",
	IGUI_SWS_BoxOfNails = "box of nails",
	IGUI_SWS_BoxOfNailsP = "boxes of nails",
	IGUI_SWS_BoxOfScrews = "box of screws",
	IGUI_SWS_BoxOfScrewsP = "boxes of screws",
	IGUI_SWS_FullBoxMatches = "full box of matches",
	IGUI_SWS_FullBoxMatchesP = "full boxes of matches",
	IGUI_SWS_FullRollTP = "full roll of toilet paper",
	IGUI_SWS_FullRollTPP = "full rolls of toilet paper",
	IGUI_SWS_FullSpoolThread = "full spool of thread",
	IGUI_SWS_FullSpoolThreadP = "full spools of thread",
	IGUI_SWS_FullRollWire = "full roll of wire",
	IGUI_SWS_FullRollWireP = "full rolls of wire",
	IGUI_SWS_FullRollTwine = "full roll of twine",
	IGUI_SWS_FullRollTwineP = "full rolls of twine",
	IGUI_SWS_FullRollTape = "full roll of duct tape",
	IGUI_SWS_FullRollTapeP = "full rolls of duct tape",
	IGUI_SWS_FullBottleGlue = "full bottle of glue",
	IGUI_SWS_FullBottleGlueP = "full bottles of glue",
	IGUI_SWS_Bandage = "bandage",
	IGUI_SWS_BandageP = "bandages",
	IGUI_SWS_CottonBall = "cotton ball",
	IGUI_SWS_CottonBallP = "cotton balls",
	IGUI_SWS_PainkillerPill = "painkiller pill",
	IGUI_SWS_PainkillerPillP = "painkiller pills",
	IGUI_SWS_VitaminPill = "vitamin pill",
	IGUI_SWS_VitaminPillP = "vitamin pills",
	IGUI_SWS_BetaBlockerPill = "beta blocker pill",
	IGUI_SWS_BetaBlockerPillP = "beta blocker pills",
	IGUI_SWS_SleepingTablet = "sleeping tablet",
	IGUI_SWS_SleepingTabletP = "sleeping tablets",
	IGUI_SWS_Round9mm = "9mm Round",
	IGUI_SWS_Round9mmP = "9mm Rounds",
	IGUI_SWS_Round308 = ".308 Round",
	IGUI_SWS_Round308P = ".308 Rounds",
	IGUI_SWS_Round45Auto = ".45 Auto Round",
	IGUI_SWS_Round45AutoP = ".45 Auto Rounds",
	IGUI_SWS_ShotgunShell = "Shotgun Shell",
	IGUI_SWS_ShotgunShellP = "Shotgun Shells"

}

