module Base {
	model FullBloodBagGround
    {
        mesh = WorldItems/bloodbag/Bloodbag,
        texture = uv/FullBloodBag,
    }

    model FullBloodBag
    {
        mesh = items/bloodbag/Bloodbag,
        texture = uv/FullBloodBag,
    }

	model EmptyBloodBagGround
    {
        mesh = WorldItems/bloodbag/Bloodbag,
        texture = uv/EmptyBloodBag,
    }

    model EmptyBloodBag
    {
        mesh = items/bloodbag/Bloodbag,
        texture = uv/EmptyBloodBag,
    }

	model CatheterGround
    {
        mesh = WorldItems/bloodbag/Catheter,
        texture = uv/Catheter,
    }

    model Catheter
    {
        mesh = items/bloodbag/Catheter,
        texture = uv/Catheter,
    }

	model PlasmaBagGround
    {
        mesh = WorldItems/bloodbag/Bloodbag,
        texture = uv/PlasmaBag,
    }

    model PlasmaBag
    {
        mesh = items/bloodbag/Bloodbag,
        texture = uv/PlasmaBag,
    }
}
